You can view the Superman: Man of Steel Visual Document by heading, HERE.
The process for creating the Visual Document for Superman: Man of Steel was a long and fraught process of trying and failing with multiple variations on the idea before coming to the final method used. But while difficult to pin down what was needed the process of creating the document has a few good points and of course some bad points too:
The Good:
- The way everything is presented in the final document shows how strong visual presentation of a game design can be.
- Everything featured in the document is presented in a very direct and easy to understand way
- The format of the document also makes it fairly easy to navigate
- I am personally very pleased with the finished results of the document
The Bad:
- The learning curve and iteration process for the Visual Document was steep. Lots of testing was required before I was happy with the style and format I eventually went for. I had to go back to the drawing board a number of times too before coming up with the more long form but simpler presentation method used.
- The time it takes to produce the document is lengthly to put it lightly. In the end I had to cut around a third of the planned content from the final document due to time constraints. Each page of the document has to be laid out and planned down to the smallest details while still making sure that it is factual, to the point and presenting the game design ideas.
- To sum up the learning curve and time it took to generate the content for the document has somewhat outweighed the merits of the method
One major think that I have taken away from the project though is that is have improved my overall document formatting and presentation skills exponentially.
Looking into the theory behind the present information via presentation then adapting aspects of it to suit my final document has given me a much greater understanding of how documents should be laid out and presented.
In the end I am happy with the finished result despite the need to cut a lot of the planned content for it. The document speaks for itself and shows the game design in big, bold and bright way which is more than fitting for the subject matter for the game.